![]() Few cleric spells are actually used to attack the enemy, but those that exist are powerful indeed. Ponycanyon ports (NES, etc.): the Druid replenishes just 1MP per turn, as any other character.Ĭleric spells are designed to protect, aid, and heal your party throughout their adventure.16-bit ports ( AMI - AST): the Druid and the Ranger have the same magic system their max MP equal half the best of INT and WIS they replenish 2MP per turn up to half the lower of INT and WIS (then, they restore 1 MP per turn).Initial character races must be chosen carefully, or your characters may never develop enough mystical force within them to succeed on your quest. Druids regain two points per turn, which is quite an advantage. A character replenishes that energy at a rate of one point per turn on the surface, and one point every four turns in a town or dungeon. Spells cost a different amount of energy to cast. However, a Ranger whose Intelligence is 15 and whose Wisdom is 10 will only have a maximum Magic Point level of 5, half of his Wisdom, which is the lesser of the two attributes. Each character that is allowed magic has a maximum amount of Magic Point which is displayed with the party statistics.įor example, a Cleric with a Wisdom attribute of 25 will have an maximum Magic Point level of 25.
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